LinearChaos is a series of performance systems made with TouchDesigner.
It has gone through several iterations and rewrites.
This is the third (and most recent) rewrite.
It uses completely new geometry and rendering systems.
I probably should have renamed it, but now I can't bring myself to do so.
The system is based on spacial and temporal distortion of geometric primitives.
It represents the interplay of simplicity and complexity. And I think it looks neat.